Each settlement can decide who, and when, a person of their settlement will speak on behalf of their entire town before arriving at the safe-grounds.
The Circle of 12 Knots will act as organizers and will also treat and speak with Rovers regarding their own home on the road.
The settlement will have brewers, metal workers, performers, and a downtown market for trade. Those looking to sleep in the heart of the commerce can rent yurts and put in funds towards paying for guards. Those wanting to just sleep as they are will be able to share space, since none of the territory is owned, in a blending of communities across the wasteland.